When we talked about the gray area between professional and amateur, I was thinking about the QUALITY. I have been looking for and enjoying professional artworks or artifacts on purpose, on the other hand, I usually skip over works by amateurs on the web or at some private exhibitions. Those often make me disappointed and…
Read more Who assure the QUALITY of works??
The “design of primitives” should be a clearly defined subset of interaction design with its own language. We see primitives all around us. Legos are primitives that many of us are familiar with. Their popularity and function are so basic that millions of children and adults have used them. There is a need for having…
Read more Primitives: Both a material and a tool
By stimulating sensors, Visual language add much more emotional elements. These elements are the media of the expression of the authors—their knowledge, horizons, skills, desire and much more, and were processed by the watcher’s horizons and experience. A good movie was accepted and favorite by many people, but each person has their own reasons to…
Read more Visual language, emotion empathy, spiritual world
Jeff’s last lecture has got me thinking that much of Massive Amateur Culture is about emergence. Platforms emerge, the things that people create on them emerge and cultural phenomena emerge as people interact with (and even change) those products. The whole thing is one big complex system, whose most beautiful and exciting output is often…
Read more Complex Babbling
One line in Gimhyewon’s post got me to thinking about a topic that comes up a lot in art and design – the notion that creative work always feels incomplete and that a mature artist/designer develops the ability to know when to walk away from their work. I’ve seen this play out in a particularly…
Read more When It’s Done
As a result, all human culture has been absorbed in a certain kind of structures/matrixes/theories? Or human beings have decentred subjects in the world/minds, indicating the blind spot where structuralism is not related to our practical life since it is just theories that human beings have created? This means that the subjects are ubiquitous…
Read more Just Style? Enough?
For my capstone I am working on a frog sound website (strange, I know). Part of the project involves me creating some simple interactive learning content for the site. This design will be informed by user research and a thorough literature review on related topics. Along with these, and other interaction design methods, I am…
Read more Using structuralism to inform interactive design. Your opinion needed!
Jeff”s presentation in this week makes me think more about the new media and HCI. I have heard the concept “cyborg” before. It contributes to many discussion on cultural issues, such as postmodernism and feminism. The fashion show video played in the end of Thursday’s class reminded me of this idea. To me, the avatars in the show…
Read more When HCI shapes culture…