An interesting piece on some artistic explorations of interface culture. I actually think some of the most interesting parts were in the comments: “I mess up in real life and my left pinky and index finger motion for CTRL-Z.” “After using a computer pretty much daily for 18 years, I have already tried to undo…
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This is the last edition of Guide to Greener Electronics. Nintendo became the first “not-green” company and the first one who got 0/10. The news entry The list Greenspace rank companies according to their policies and practices on toxic chemicals used in products and take back. When I read this news, the first thing came…
Read more what is sustainable design?
Here is an article that I meant to share with all of you sooner. It is a framework for critiquing interfaces, from Bertelsen & Pold. You may find it helpful as you work on your papers. From a philosophical standpoint, I have some issues with it. But from a practical standpoint, I’m really glad it’s…
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We’re talking about that every human being is a survival machine of genes, memes and maybe other units. From this perspective, is there a destiny for every person? Like Shakespear, his genes, memes and the environment he was born into might be the crucial elements to his success. Are there other elements which lead to…
Read more Post-structuralism and Destiny
In my opinion, every design, as a process or design situation, is a complex system. I say so not only because that there is no single correct/wrong answer, but also, again, function follows forms. Function is not the result, but the function!–What you could or might get from what you do during the design process…
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Affinova.com is a company which has explicitly adopted an evolutionary approach to product design. Essentially, products are broken down into genetic components which are then evolved by a group of participants.
Paper Stuff Get as concrete as possible with a close reading and non-obvious insights. Do not worry about justifying structuralism, phenomenology, etc. Use the concepts of the class as tools for critical analysis of your very specific phenomenon. Design Questions Does this help expose something that is hidden? A design insight. Generation of design hypothesis.…
Read more Lecture Liveblog: 11-27-07
I just finished reading a paper assigned to us in Youn’s Usability and Evaluation Methods class: This is Not an Article: Just Some Thoughts on How to Write One by Carsten Sorensen, London School of Economics and Political Science I don’t know if any of you will find it useful, but it makes some interesting…
Read more An Interesting Paper
As previously discussed (I & II), change or movement in time plays an important role in making interaction design ‘alive’. Over the holidays, my brother pointed out a chat website called paltalk (www.paltalk.com). It is an interesting concept because in addition to live streaming chat rooms, many users have a webcam showing their live faces…
Read more Live environments
For my paper, I’ve been looking at tagging on sites like Del.icio.us and Flickr. Lots of interesting design opportunities here (e.g. vocabulary problems, identifying communities of practice, adapting to site navigation). One thing I found particularly interesting was how much you can learn about someone from their tag cloud (and how eager some people are…
Read more Tagging as Identity Construction