Emergency3 is obviously the third in a series of a games. This game is often considered a serious game, but I would say it’s more of a real-time strategy game that makes you really appreciate how difficult being a first responder or incident commander can be.
This game takes on an isometric view with adjustable camera work. This kind of view is often associates the player as an omnipotent, neutral third party participant, almost god-like in power in some games.
The physics and graphics are realistic, 3-D, and high enough fidelity so that it looks good, but not so high so as to prohibit slower machines from running the game. This indicates that the designers wanted to make the experience as real as possible within certain constraints, which are probably market considerations.
The music often adds to the tension the player is feeling, but after playing the game for a rather short period of time it becomes repetitive, and because it is diegetic it feels extraneous, and artificial at that point. [Note from JB: do you mean non-diegetic?]
While this game attempts to be realistic, when you bring different kinds of people on the scene they simply sit there, until you guide them move by move what do to. lack of realism in a key component of the game constantly forces the player to break out of a flow state and try to figure out controls and movements instead of solve in game problems.
Well that’s it for now, but I thought I would give it a stab.