November 26, 2007

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As previously discussed (I & II), change or movement in time plays an important role in making interaction design ‘alive’. Over the holidays, my brother pointed out a chat website called paltalk (www.paltalk.com). It is an interesting concept because in addition to live streaming chat rooms, many users have a webcam showing their live faces…

Read more Live environments

For my paper, I’ve been looking at tagging on sites like Del.icio.us and Flickr.  Lots of interesting design opportunities here (e.g. vocabulary problems, identifying communities of practice, adapting to site navigation). One thing I found particularly interesting was how much you can learn about someone from their tag cloud (and how eager some people are…

Read more Tagging as Identity Construction

I’m still working out a lot of the details and have a lot more pre-writing to do, but I’m intending to write my paper on Wii Sports. I started out by bulleting a list of every interaction, element, feature, and occurance of Wii Sports that I could think of to see if any insights came…

Read more Wii – A Paper Topic

When designer is describing user. Keywords: Ambiguity, Interpretation, Editoriality(Plausible), Authentic design   I am not sure if I am successful to finish this final paper, since I have still studied in my interesting areas: The interpretation of experience from narrative to storytelling or from storytelling to narrative: recursive system or not. This is my current problem…

Read more The final paper ongoing..