The final paper ongoing..



When designer is describing user.

Keywords: Ambiguity, Interpretation, Editoriality(Plausible), Authentic design  
I am not sure if I am successful to finish this final paper, since I have still studied in my interesting areas: The interpretation of experience from narrative to storytelling or from storytelling to narrative: recursive system or not. This is my current problem domain. I realized the relationship between the narrative of user and storytelling in my individual research. More specifically, I am curious how designers can create narrative/storytelling of Inter-subjectivity/subjectivity for interaction design by interpreting the language of user’s experience rather than the issues of interaction quality. This is not only introducing today’s researches of the interpretation of experience in HCI area but delving into the methodologies to interpret user’s experience and context. I will explain my curiosity based on hermeneutics cycle and post-modernism. Both the theories are representative to deploy my ideas (however, I won’t limit my ideas to the two theories only). In order to resolve, I will use Eco’s point of view, Abduction, which means un-canonical in terms of Interpretation and over-interpretation. (This predicates the issues of interpretation between two competing and polarizing paradigms: on the one hand Post-structuralism, De-constructivism; on the other hand Hermeneutics) In addition, I found the analogy between interpretation and editoriality, mentioned in the book, editorial engineering by Mathoka Seiko(松岡正剛), a visiting professor of Tokyo university, in that both are not objective but subjective, making us witness unexpected creations abundant. As a result, I came to think that the editoriality pursues the certain kinds of plausibility, the possible design solution for user’s ambiguity, in meta-interpretation process depending on intention/ editing axis. This is also likely to be useful in pointing out the limitations existed in HCI that usability methods such as heuristic manner reveal that the final result might be more difficult to understand user’s experience. As mentioned before, in the case study, I will introduce how designers/developers try to interpret user’s ambiguous narrative and how they as storytellers apply it to creating design story based on literature study in HCI. In this paper, I hope that the meaning of design is more comprehensive rather than merely pursuing the end for a certain goal that in the relation between designer and user and its interpretation, designing is to approach for “discovery” or “development”. Finally, I want to ask for myself what the authentic design methodology for user research is again.    

This is my current thought for the final paper. Not yet elaborated. I guess there are a number of weak points. Please let me know if you guys have good ideas. Especially, I am still confused with what kinds of case studies might be good examples for this theme, and what kinds of issues to analyze the case studies might be effective to deploy my idea. I don’t just want to introduce the case studies in the part. I want to analyze them by using the criteria that I set. However, I have no idea about it. Hmmmm      

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