2008

In dialog surrounding the reviews of a recent paper a colleague and I submitted, one of the reviewers, resisting our call for a greater emphasis on criticism in interaction design on the grounds that psychology already does it, asked the following question: How can you prevent the “anything-goes-subjectivism” when the judgments are not objective? This…

Read more Epistemology and Design: The Place of Judgment

I have mixed feelings about posting this video, and WordPress won’t let me paste the object/embed code–not sure what’s up with that, so here’s a link instead: http://www.salon.com/ent/video_dog/ifc/2008/01/23/sundance_newfrontier/index.html It is supposedly a work of “multimedia art” (in the words of the usually hip Salon.com), shown at the usually hip Sundance, which shows how virtual sweatshop…

Read more Lame and Obvious Multimedia Art or Novel Ecommerce Prototype?

Holy transcoding, Lev! One of the interesting recent developments in Second Life fashion is the increasing extent to which programming and automation are a part of virtual dress-up. An interesting example of this is a line of clothing from one of Second Life’s greatest and oldest design houses: PixelDolls. What initially caught my attention was…

Read more Wearable Computing: Automation and Fashion in Second Life

World-renowned violinist (and IU alumnus and professor) Joshua Bell agreed to a Washington Post stunt to offer a 40 minute solo concert in a DC-area subway station, to see if any of the DC commuters noticed the greatness around them. The Post did a long and thoughtful write-up, after filming the whole thing, and they…

Read more An Odd Experiment in Culture