Aesthetics

When Jeff was talking about how early film was just a single uncut scene (the factory workers leaving for the day) and the revolution of film through montage, I thought about how, interestingly enough, we’ve almost come around back to the beginning. Maybe only among the super nerdy film circles, you’ll hear about how blank…

Read more Uncut to Montage and Back Again

As Gillian Smith points out, Interaction Design has drawn heavily on the ‘existing expressive languages’ of non-digital mediums. She breaks these traditional languages down into 4 ‘dimensions’: 1 – words and literature, 2 – painting, graphic design, iconography, 3 – product design, 4 – film and TV. I agree that much of interactive design to…

Read more towards a truly compelling language of interaction

When Gillain Smith discussed Interaction Design, she mentioned the phenomenon that function and usability is not the only thing designer should consider nowadays. People view digital artifacts as a way to sociability. Here are some parts of her words. “A computer begin to shape everyday life, we’re interested not only in what this technology can…

Read more From Usability to Sociability

In both major readings for next week’s class, the concept of “materiality” looms large. In Lowgren & Stolterman, the first several pages talk about materiality–for instance, the notion that a carpenter knows that wood (his material) has special characteristics or “qualities”: wood can be cut into useful pieces (i.e., it can be shaped) but it…

Read more Materiality and Qualities (A Prelude to Next Week)