Criticism

As readers of this blog are well aware, HCI is at an interesting cross-roads. The history of the discipline is fundamentally scientific, with primary inputs from psychology and computer science. The future of the discipline appears minimally to include cultural, with the rise of affective, entertainment, domestic, social, and other culturally dense forms of computing.…

Read more Grounded versus Speculative Reasoning in HCI

This morning I finally got around to watching the much vaunted Second Skin trailer about MMORPGs. I feel that the framing of the whole thing is wrong. Though virtual worlds have objective dimensions (the code, the UI, the subscribers, the paratext–by which I mean forums, blogs, guild sites, etc.), “virtual world” is also an intellectual…

Read more Getting Under My Second Skin

One problem that is likely impeding the development of critical approaches in HCI is equivocation. Equivocation occurs when different meanings or uses of the same word are used interchangeably. “Criticism” appears to be just such a word, and the origin of this post was to offer some fundamental distinctions among different uses of “criticism” in…

Read more Species of Interaction Criticism

I realized tonight, on a walk with my spouse, that much of what I am doing this summer is documenting the epistemology of criticism. In other words, I am trying to render explicit the ways that critics come to know whatever it is that they come to know, and to compare that with how social…

Read more Epistemology of Criticism