Design Process

In dialog surrounding the reviews of a recent paper a colleague and I submitted, one of the reviewers, resisting our call for a greater emphasis on criticism in interaction design on the grounds that psychology already does it, asked the following question: How can you prevent the “anything-goes-subjectivism” when the judgments are not objective? This…

Read more Epistemology and Design: The Place of Judgment

Here is an article that I meant to share with all of you sooner. It is a framework for critiquing interfaces, from Bertelsen & Pold. You may find it helpful as you work on your papers. From a philosophical standpoint, I have some issues with it. But from a practical standpoint, I’m really glad it’s…

Read more Interaction Criticism

We can divide the issues discussed in this class into three broad categories: concrete, particular designs; the underlying design concepts, insights, principles, and strategies that they rely on; and the deeper philosophical implications beneath them. Here’s one of my patentable scientific diagrams: At the top are actual, concrete designs: “dialing from favorites list on this…

Read more Concrete to Abstract: On the Goals of the Course

One thing you will find in abundance are libraries of interactions, often called widgets. Richie Hazlewood posted this link to the HCI distribution list earlier today, but it’s not the only one. The “components” that ship with Flash are another set, and information architect folks (e.g., Garrett) likewise have a standardized collection of interaction diagrams.…

Read more “Library” vs. “Language” of Interactions