Design Process

In dialog surrounding the reviews of a recent paper a colleague and I submitted, one of the reviewers, resisting our call for a greater emphasis on criticism in interaction design on the grounds that psychology already does it, asked the following question: How can you prevent the “anything-goes-subjectivism” when the judgments are not objective? This…

Read more Epistemology and Design: The Place of Judgment

Hi, everyone.  I wrote a post on my blog that, after I finished it, thought it might be appropriate here, since it’s (kind of) about the design process. I also thought some of you might be interested in, as it relates to some things we discussed in Marty’s class last semester.  Check it out if…

Read more Smash Lab

I read an interesting article on Slashdot today: Academic Games Are No Fun. Apparently, well into a $250K MacArthur grant, the IU Telecommunications Department-based creators of the MMO “serious game” Arden, The World of Shakespeare, have learned that (1) a game needs to be a game, and (2) games need to be fun. I can’t…

Read more Who Would Have Thunk It?

Here is an article that I meant to share with all of you sooner. It is a framework for critiquing interfaces, from Bertelsen & Pold. You may find it helpful as you work on your papers. From a philosophical standpoint, I have some issues with it. But from a practical standpoint, I’m really glad it’s…

Read more Interaction Criticism

Affinova.com is a company which has explicitly adopted an evolutionary approach to product design.  Essentially, products are broken down into genetic components which are then evolved by a group of participants.

When designer is describing user. Keywords: Ambiguity, Interpretation, Editoriality(Plausible), Authentic design   I am not sure if I am successful to finish this final paper, since I have still studied in my interesting areas: The interpretation of experience from narrative to storytelling or from storytelling to narrative: recursive system or not. This is my current problem…

Read more The final paper ongoing..

I did a structural and phenomenological analysis of Facebook’s people tagging feature.    Just today I was able to create a semi-coherent argument from the analysis.   I am curious what you all think of this: My overall thesis for the paper is that the way that a social networking community (Facebook) is designed fundamentally changes the…

Read more Does Facebook’s design change the way we take photos?

I have a bit of a rambling story to share with the Interaction Culture crew today! As some of you know, I’m immersing myself in postmodern and poststructuralist theory. While google searching for some images describing postmodernism I came across the following comic. Note: I know the comic is too big to fit in the…

Read more Paradigm and Participatory Design