HCI

I’m not finished working on my multipart series, “Interaction Criticism: How to Do It,” and I’m really looking forward to the next installment, which will present and discuss some examples from “serious” design criticism (i.e., design criticism published in academic books on design), but today instead I’m taking a mini hiatus and posting something different.…

Read more Conceptual Gaps in Interaction “Design”

Building a Critical Interpretation This post continues a multi-part series on interaction criticism begun here. The series goal is to offer a useful introduction to criticism in the context of interaction design, targeted at interaction design professionals. In the previous part, I laid out some critical reading strategies, that is, techniques that critics use to…

Read more Interaction Criticism: How to Do It, Part 3

Low-Level Interpretive Strategies, or, Things to Look For In Part 1 of this series, I covered three high-level critical strategies: thinking through associations, modeling the act of reading/interpretation, and identifying resonant passages/examples. Reading through them, I can imagine interaction design professionals thinking that all that sounds fine and well, but still not really knowing how…

Read more Interaction Criticism: How to Do it, Part 2

All, I’ve posted notes from today’s lecture. You can find the notes using either of the two links below: Freemind Format (open in Freemind) XHTML Format Regards, -Bob rmolnar[at]indiana[dot]edu

All, Here are a few of the resources that I mentioned in today’s class … Boxes and Arrows, a journal “devoted to the practice, innovation, and discussion of design”: http://www.boxesandarrows.com/ “Pencils Before Pixels: A primer in hand-generated sketching” – a great article from the current issues of Interactions: http://interactions.acm.org/content/?p=1081 (You’ll need to view after logging…

Read more IA and Prototyping Links

Humans become accessories to the machine Four problems with rationalism in HCI idealizes computing, not seen in use users become accessories t othe machine (nbearers of mental models, informaiton processing devices) Computers in use is what we care about, rather than computers in the abstract. Rationalist approaches are not always good at getting at this.…

Read more Lecture Live Blog 03.06.08

Last week, I conducted some user studies to learn about music libraries. One of the participants commented on how cool mix tapes were yet how rarely he creates playlists in iTunes. I started to wonder about the differences between old and new music media formats. In particular, I was interested in the differences between mix…

Read more mix tapes vs. digital playlists (mediation, meaningful objects and sign values)

In dialog surrounding the reviews of a recent paper a colleague and I submitted, one of the reviewers, resisting our call for a greater emphasis on criticism in interaction design on the grounds that psychology already does it, asked the following question: How can you prevent the “anything-goes-subjectivism” when the judgments are not objective? This…

Read more Epistemology and Design: The Place of Judgment