Interaction Design

Last week, I conducted some user studies to learn about music libraries. One of the participants commented on how cool mix tapes were yet how rarely he creates playlists in iTunes. I started to wonder about the differences between old and new music media formats. In particular, I was interested in the differences between mix…

Read more mix tapes vs. digital playlists (mediation, meaningful objects and sign values)

In dialog surrounding the reviews of a recent paper a colleague and I submitted, one of the reviewers, resisting our call for a greater emphasis on criticism in interaction design on the grounds that psychology already does it, asked the following question: How can you prevent the “anything-goes-subjectivism” when the judgments are not objective? This…

Read more Epistemology and Design: The Place of Judgment

I have mixed feelings about posting this video, and WordPress won’t let me paste the object/embed code–not sure what’s up with that, so here’s a link instead: http://www.salon.com/ent/video_dog/ifc/2008/01/23/sundance_newfrontier/index.html It is supposedly a work of “multimedia art” (in the words of the usually hip Salon.com), shown at the usually hip Sundance, which shows how virtual sweatshop…

Read more Lame and Obvious Multimedia Art or Novel Ecommerce Prototype?

I’m in an informal reading group with some of the gang from complex systems, cog sci, and linguistics. One of the papers we’re reading for today really illuminated – in an HCI/d way – the talk Jeff was giving yesterday about the shared collective space of intention, meaning, and understanding. Since I know Dewey and…

Read more Semiotic dynamics

I502 started with the question of how can we (as interaction designers) design compelling experiences, such as those we experience when watching compelling films. Reading dewey caused me to step back and reflect on the very experiences we design and intend to design. When I see the term “experience design” used, it often seems to…

Read more Are designed experiences “real”? (and other initial thoughts on Dewey and experience design)