Leisure

This morning I finally got around to watching the much vaunted Second Skin trailer about MMORPGs. I feel that the framing of the whole thing is wrong. Though virtual worlds have objective dimensions (the code, the UI, the subscribers, the paratext–by which I mean forums, blogs, guild sites, etc.), “virtual world” is also an intellectual…

Read more Getting Under My Second Skin

Holy transcoding, Lev! One of the interesting recent developments in Second Life fashion is the increasing extent to which programming and automation are a part of virtual dress-up. An interesting example of this is a line of clothing from one of Second Life’s greatest and oldest design houses: PixelDolls. What initially caught my attention was…

Read more Wearable Computing: Automation and Fashion in Second Life

I’d like to thank all members of the class for participating in this blog during our class. As I mentioned, I intend to keep it alive going into the new year, and you are welcome to continue contributing (and I hope people will!). I wanted to close with a few random notes and announcements. I…

Read more Parting Shots from 2007

If anyone in this class is interested in playing around with Second Life’s building and scripting tools, or if you know what you are doing and need a sandbox, I have some virtual property on which you can do so. If interested, contact Parker Pennell in Second Life (that’s one of my avatars), and she…

Read more Design in Second Life!