Semiotics

Below please find links to the paper and slides that I presented at CHI2009 in Boston on “Interaction Criticism and Aesthetics.” It was a great experience for me, and I hope this paper and these slides help us move HCI’s cultural agenda forward! Paper (ACM digital library, subscription required) http://portal.acm.org/citation.cfm?doid=1518701.1519063 Slides (PDF, 13 MB, no…

Read more CHI2009 Interaction Criticism and Aesthetics

Last week, I conducted some user studies to learn about music libraries. One of the participants commented on how cool mix tapes were yet how rarely he creates playlists in iTunes. I started to wonder about the differences between old and new music media formats. In particular, I was interested in the differences between mix…

Read more mix tapes vs. digital playlists (mediation, meaningful objects and sign values)

I’m in an informal reading group with some of the gang from complex systems, cog sci, and linguistics. One of the papers we’re reading for today really illuminated – in an HCI/d way – the talk Jeff was giving yesterday about the shared collective space of intention, meaning, and understanding. Since I know Dewey and…

Read more Semiotic dynamics

For my paper, I’ve been looking at tagging on sites like Del.icio.us and Flickr.  Lots of interesting design opportunities here (e.g. vocabulary problems, identifying communities of practice, adapting to site navigation). One thing I found particularly interesting was how much you can learn about someone from their tag cloud (and how eager some people are…

Read more Tagging as Identity Construction

I have a bit of a rambling story to share with the Interaction Culture crew today! As some of you know, I’m immersing myself in postmodern and poststructuralist theory. While google searching for some images describing postmodernism I came across the following comic. Note: I know the comic is too big to fit in the…

Read more Paradigm and Participatory Design

So…here’s the short version: A structuralist/semiotic analysis of diegetic and non-diegetic sound in the game BioShock and how signifiers are decoded by users and how user experience is affected by whether or not they pick up on dated references. Part of what makes BioShock such an incredible game is the setting/environment and sound is a…

Read more Paper Topic

Manivich says that “Although more complex types of interactivity can be created by a computer program that controls and modifies the media object at run-time, the majority of interactive media uses fixed branching-tree structures.”  He goes on to claim that we can choose one of two perspectives regarding the use interactive media:  (i) Author “…the…

Read more Q: What is the difference between authorship and use?