Structuralism

Last week, I conducted some user studies to learn about music libraries. One of the participants commented on how cool mix tapes were yet how rarely he creates playlists in iTunes. I started to wonder about the differences between old and new music media formats. In particular, I was interested in the differences between mix…

Read more mix tapes vs. digital playlists (mediation, meaningful objects and sign values)

Awhile back I somehow got into a conversation with someone (I can’t remember who at this time) and he brought up a study he had read or heard about where an experiment was conducted on monkeys. I’m reiterating his reiteration of what the experiment was, so forgive me if it’s not accurate. Essentially monkeys were…

Read more Perception

I did a structural and phenomenological analysis of Facebook’s people tagging feature.    Just today I was able to create a semi-coherent argument from the analysis.   I am curious what you all think of this: My overall thesis for the paper is that the way that a social networking community (Facebook) is designed fundamentally changes the…

Read more Does Facebook’s design change the way we take photos?

I have a bit of a rambling story to share with the Interaction Culture crew today! As some of you know, I’m immersing myself in postmodern and poststructuralist theory. While google searching for some images describing postmodernism I came across the following comic. Note: I know the comic is too big to fit in the…

Read more Paradigm and Participatory Design

I was looking at some portfolio sites for inspiration and came across this one, which I realized is a great example of Manovich’s principles of new media. Notice the lighting effects and smooth cinematic transitions–evidence of transcoding from the language of film. The extensive interface options are a perfect example of the logic of variability.

So…here’s the short version: A structuralist/semiotic analysis of diegetic and non-diegetic sound in the game BioShock and how signifiers are decoded by users and how user experience is affected by whether or not they pick up on dated references. Part of what makes BioShock such an incredible game is the setting/environment and sound is a…

Read more Paper Topic

Manivich says that “Although more complex types of interactivity can be created by a computer program that controls and modifies the media object at run-time, the majority of interactive media uses fixed branching-tree structures.”  He goes on to claim that we can choose one of two perspectives regarding the use interactive media:  (i) Author “…the…

Read more Q: What is the difference between authorship and use?