Video Games

This morning I finally got around to watching the much vaunted Second Skin trailer about MMORPGs. I feel that the framing of the whole thing is wrong. Though virtual worlds have objective dimensions (the code, the UI, the subscribers, the paratext–by which I mean forums, blogs, guild sites, etc.), “virtual world” is also an intellectual…

Read more Getting Under My Second Skin

I’m not finished working on my multipart series, “Interaction Criticism: How to Do It,” and I’m really looking forward to the next installment, which will present and discuss some examples from “serious” design criticism (i.e., design criticism published in academic books on design), but today instead I’m taking a mini hiatus and posting something different.…

Read more Conceptual Gaps in Interaction “Design”