Wearable Computing

Building a Critical Interpretation This post continues a multi-part series on interaction criticism begun here. The series goal is to offer a useful introduction to criticism in the context of interaction design, targeted at interaction design professionals. In the previous part, I laid out some critical reading strategies, that is, techniques that critics use to…

Read more Interaction Criticism: How to Do It, Part 3

I have mixed feelings about posting this video, and WordPress won’t let me paste the object/embed code–not sure what’s up with that, so here’s a link instead: http://www.salon.com/ent/video_dog/ifc/2008/01/23/sundance_newfrontier/index.html It is supposedly a work of “multimedia art” (in the words of the usually hip Salon.com), shown at the usually hip Sundance, which shows how virtual sweatshop…

Read more Lame and Obvious Multimedia Art or Novel Ecommerce Prototype?

Holy transcoding, Lev! One of the interesting recent developments in Second Life fashion is the increasing extent to which programming and automation are a part of virtual dress-up. An interesting example of this is a line of clothing from one of Second Life’s greatest and oldest design houses: PixelDolls. What initially caught my attention was…

Read more Wearable Computing: Automation and Fashion in Second Life