? No not that Fifth Dimension – the Fifth Dimension of the Language of Interaction Design. (if you’re too young to get the joke, please visit their Wikipedia page immediately) So Gillian Smith states that we’ve mastered the 4 dimensions of previous creative modes: 1D = words 2D = painting 3D = sculpture 4D =…

Read more The Fifth Dimension

Jeff asked Clearly, understanding the digital interface as a “material” with “qualities” is going to be very important in our ability to design a language of interaction design. What are some of the material qualities of the digital interfaces you use? This question got me thinking, and my initial comment to Jeff’s post somehow turned…

Read more qualities of digital interfaces

I was particularly drawn to two ideas in the piece by Gillian Smith. (i) Computation is a design material (of interaction design). (ii) Interaction design is still drawing on the language of previous creative modes, and has not yet fully developed an independent language of interaction true to the medium of computation, networks, and telecommunications.…

Read more Languages of Interaction Design

In both major readings for next week’s class, the concept of “materiality” looms large. In Lowgren & Stolterman, the first several pages talk about materiality–for instance, the notion that a carpenter knows that wood (his material) has special characteristics or “qualities”: wood can be cut into useful pieces (i.e., it can be shaped) but it…

Read more Materiality and Qualities (A Prelude to Next Week)

So the entire time we were discussing Montages in class, I had this little voice in the back of my head singing the song from “Team America,” which, surprisingly, is all about montages. I briefly considered posting a youtube video of the song but A: I couldn’t find it, and B: during my 10 minute…

Read more Montage