Criticism

As readers of this blog are well aware, HCI is at an interesting cross-roads. The history of the discipline is fundamentally scientific, with primary inputs from psychology and computer science. The future of the discipline appears minimally to include cultural, with the rise of affective, entertainment, domestic, social, and other culturally dense forms of computing.…

Read more Grounded versus Speculative Reasoning in HCI

This morning I finally got around to watching the much vaunted Second Skin trailer about MMORPGs. I feel that the framing of the whole thing is wrong. Though virtual worlds have objective dimensions (the code, the UI, the subscribers, the paratext–by which I mean forums, blogs, guild sites, etc.), “virtual world” is also an intellectual…

Read more Getting Under My Second Skin

Building a Critical Interpretation This post continues a multi-part series on interaction criticism begun here. The series goal is to offer a useful introduction to criticism in the context of interaction design, targeted at interaction design professionals. In the previous part, I laid out some critical reading strategies, that is, techniques that critics use to…

Read more Interaction Criticism: How to Do It, Part 3

Low-Level Interpretive Strategies, or, Things to Look For In Part 1 of this series, I covered three high-level critical strategies: thinking through associations, modeling the act of reading/interpretation, and identifying resonant passages/examples. Reading through them, I can imagine interaction design professionals thinking that all that sounds fine and well, but still not really knowing how…

Read more Interaction Criticism: How to Do it, Part 2