jimmyp

Last week, I conducted some user studies to learn about music libraries. One of the participants commented on how cool mix tapes were yet how rarely he creates playlists in iTunes. I started to wonder about the differences between old and new music media formats. In particular, I was interested in the differences between mix…

Read more mix tapes vs. digital playlists (mediation, meaningful objects and sign values)

I502 started with the question of how can we (as interaction designers) design compelling experiences, such as those we experience when watching compelling films. Reading dewey caused me to step back and reflect on the very experiences we design and intend to design. When I see the term “experience design” used, it often seems to…

Read more Are designed experiences “real”? (and other initial thoughts on Dewey and experience design)

An interesting piece on some artistic explorations of interface culture. I actually think some of the most interesting parts were in the comments: “I mess up in real life and my left pinky and index finger motion for CTRL-Z.” “After using a computer pretty much daily for 18 years, I have already tried to undo…

Read more interface space

For my paper, I’ve been looking at tagging on sites like Del.icio.us and Flickr.  Lots of interesting design opportunities here (e.g. vocabulary problems, identifying communities of practice, adapting to site navigation). One thing I found particularly interesting was how much you can learn about someone from their tag cloud (and how eager some people are…

Read more Tagging as Identity Construction

Manivich says that “Although more complex types of interactivity can be created by a computer program that controls and modifies the media object at run-time, the majority of interactive media uses fixed branching-tree structures.”  He goes on to claim that we can choose one of two perspectives regarding the use interactive media:  (i) Author “…the…

Read more Q: What is the difference between authorship and use?

 Manovich says “If there is a new rhetoric or aesthetic possibile here, it may have less to do with the ordering of time by a writer or an orator, and more with spatial wandering. The hypertex reader is like Robinson Crusoe, walking across the sand, picking up a navigation journal, a rotten fruit, an instrument…

Read more paper topic ideas

While thinking about the strengths and weaknesses of the phenomenological, hermeneutic, and structuralists approaches (which I never got too far with), I was thinking about “What would be an example of structuralist design methodology?” Today I found this pretty cool article (link via putting people first) that mapped the different use-centered design research approaches. Not…

Read more Structuralist Design Methodology

We experience being-in-the-digital-world as distinct from being-in-the-physical-world. For example, we experience the existence of a pdf text as different from a physical text, even when the two text contain the exact same words. Not all digital things have such a close physical analogue as in the digital text/physical text example. For example websites, IDEs, word…

Read more prewriting: digital being v. physical being

Butter is not concrete. This butter is concrete. Give me something concrete and “that’s when I can get all phenomenological on your ass.” -Jeff