September 2007

 I was concentrating on the verbal ‘Edit’ used in jimmy’s article when reading it. Rather than to answer for his questions, I wanted to ask for myself that how much I/we have missed my/our originality or properties by editing them with other things.  I guess that we have already performed digital handicraft based on cutting-edge technology…

Read more What’s going on my originality?

I quite agree with what David has the mentioned about Technology adoption model. It reminds me of what I have learned in high school. Rooted from Marxism’s dialectical materialism theory, Chairman Mao pointed out in the Red Army begin the famous 25,000 kilometers the Long March, that the development of revolution is an combination processs…

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Before I begin, grrr at having to write this blog twice because it didn’t save the first time. I’d have an angry emoticon here, but I can’t find one… which oddly enough is also making me mad at this time. Actually, this point directly relates to the article “Designing for Everyday Life” by Gilliam Smith.…

Read more Designing for Every Day Life

When Jeff was talking about how early film was just a single uncut scene (the factory workers leaving for the day) and the revolution of film through montage, I thought about how, interestingly enough, we’ve almost come around back to the beginning. Maybe only among the super nerdy film circles, you’ll hear about how blank…

Read more Uncut to Montage and Back Again

I was struck quite forcibly by G. Smith when she said that the fifth imperative was to design for sociability.  She follows this up by saying, “When IT systems fail to support the social aspect of work and leisure, when they dehumanize, and de-civilize our relationship with each, they impoverish the rich social web in…

Read more Designing for Sociability

There is a theme in the “What is Culture? What is Cultural Theory?” reading that I just can’t get through. It states that “culture tends to be opposed to the material, technological, and social structural” (Smith). We didn’t get a chance to discuss this reading in class, and maybe I’m going beyond (or completely missing)…

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I personally have little experience with online social networks and games. This first week of classes, I have been fascinated by the relationships between students and professors on networks like Facebook, MySpace, and Second-Life. At first, I was excited by the possibility of connecting with a professor or mentor on a level that didn’t exist…

Read more “I thought we were friends.”

As Gillian Smith points out, Interaction Design has drawn heavily on the ‘existing expressive languages’ of non-digital mediums. She breaks these traditional languages down into 4 ‘dimensions’: 1 – words and literature, 2 – painting, graphic design, iconography, 3 – product design, 4 – film and TV. I agree that much of interactive design to…

Read more towards a truly compelling language of interaction