jeffreybardzell

Something interesting happened today: some random stranger submitted a comment to one of our posts (either that, or a classmate posted a comment using a false name). It’s in my moderation queue, and I’m not sure what to do with it, so I thought I would ask the class. Your choices are: (a) Keep the…

Read more Open or Closed Blog?

In both major readings for next week’s class, the concept of “materiality” looms large. In Lowgren & Stolterman, the first several pages talk about materiality–for instance, the notion that a carpenter knows that wood (his material) has special characteristics or “qualities”: wood can be cut into useful pieces (i.e., it can be shaped) but it…

Read more Materiality and Qualities (A Prelude to Next Week)

If anyone in this class is interested in playing around with Second Life’s building and scripting tools, or if you know what you are doing and need a sandbox, I have some virtual property on which you can do so. If interested, contact Parker Pennell in Second Life (that’s one of my avatars), and she…

Read more Design in Second Life!

G. Smith concludes her Forward to Designing Interactions by saying that interaction design as a field has solved one set of problems, and it now needs to move onto a new set. However, after twenty years of drawing on existing expressive languages [e.g., film, typography, icons], we now need to develop an independent language of…

Read more Key Quote from Readings