Design Process

We can divide the issues discussed in this class into three broad categories: concrete, particular designs; the underlying design concepts, insights, principles, and strategies that they rely on; and the deeper philosophical implications beneath them. Here’s one of my patentable scientific diagrams: At the top are actual, concrete designs: “dialing from favorites list on this…

Read more Concrete to Abstract: On the Goals of the Course

I really thought the discussion in class today about people creating based on preexisting items instead of creating a brand new object was interesting. And if you stop and think about it…. what’s happened in the last 10 years or even the last 20 thats really been “new?” Google, which according to Digg is in…

Read more Creating the world in…

Before I read the writings about the reflection of designer and design value from David and Yanning in this blog, I got the chance to read the paper, Reflective design, that Prof, Lim recommended me. I was glad that I could be addicted myself in rethinking of the kinds of problems with them. It was…

Read more On ambiguity; Vagueness , doubt , uncertainty , obscurity , equivocation , dubiousness

The Lacey article “Film Language” presents the film analysis term mise en scene as “what can be seen in the picture” and consisting of production design (sets, props, and costumes), colour, lighting, actors’ performance, diegetic sound, and framing. I want address a few of these with examples. The first piece of mise en scene I…

Read more Mise En Scene and Design

“The landscape as well as the city are both highly structured, and our existence is furnished with many different kinds of devices and technological systems.  These are what instruct people in contemporary societies ‘how to live.’” -De Vries There is a wealth of design and social science literature that suggests that the artifacts we use…

Read more Balancing Values & Usability

Recently, in lecture, in another class, one of my professors (a very cool and intelligent one IMHO) was venting a little steam about how people commonly over- and mis-use the term “experiment” to describe what he refers to as “experiences”. Experiments, as he described them, take place in a completely controlled environment, in which there…

Read more Experimental Experience

These days, one of the important issues among my realizations is that it is so hard to design a certain solution for user without having to understand their contextual stories. (I did not realize the fact when I was conducting user study in participatory observation method two years ago. I suddenly realize this fact now)…

Read more To explore the consensual domain

While thinking about the strengths and weaknesses of the phenomenological, hermeneutic, and structuralists approaches (which I never got too far with), I was thinking about “What would be an example of structuralist design methodology?” Today I found this pretty cool article (link via putting people first) that mapped the different use-centered design research approaches. Not…

Read more Structuralist Design Methodology

Worst case scenario: Ethnomethodology fails because you can’t dive into the users’ culture for a year and even if you could, first you’d have to acquire all of their special training, education, experience, etc. Ethnomethodological phenomenology fails because you might ask the user the wrong kinds of “why” questions, or ask them the wrong way,…

Read more WWJD (What Would Jeff Do) ?

So i’m reading a paper today by Chris Langton on the subject of Artificial Life (available online at http://www.aec.at/en/archiv_files/19931/E1993_025.pdf), in which he points out the fundamental differences between approaches to studying linear and non-linear systems.  I would say that in researching Interaction Culture, we must more fully understand ourselves to be dealing with non-linear systems,…

Read more Interaction Culture: the Study of Non-Linear Systems