Film

Today in class we agreed that there are less options in terms of directing/controlling focus on the stage than in the cinema.  I want to bring up the way lighting is used on stage.  Though it does convey emotional reaction with color and mood, etc., I primarily want to focus on how it’s used to…

Read more Focus-Screen and Stage

The Lacey article “Film Language” presents the film analysis term mise en scene as “what can be seen in the picture” and consisting of production design (sets, props, and costumes), colour, lighting, actors’ performance, diegetic sound, and framing. I want address a few of these with examples. The first piece of mise en scene I…

Read more Mise En Scene and Design

A quick note that the mappings between HCI and film in this post are not intended to be accurate, but are meant to ask some hopefully thought provoking questions. The early days of film saw a split into the realist and formalist camps. You can loosely associate realism with the early focus of HCI on…

Read more History of Film and HCI

One thing you will find in abundance are libraries of interactions, often called widgets. Richie Hazlewood posted this link to the HCI distribution list earlier today, but it’s not the only one. The “components” that ship with Flash are another set, and information architect folks (e.g., Garrett) likewise have a standardized collection of interaction diagrams.…

Read more “Library” vs. “Language” of Interactions

At the beginning of the semester, Gillan Smith’s article set up the challenge to develop an “independent language of interaction” that fully exploits the medium of computers — similar to how the early techniques of cinema eventually stabilized into a coherent visual language. While its contentious that such a singular language can be created for…

Read more Realism in HCI

Stephen Prince argues that “To date, theory has tended to minimize the importance of perceptual correspondences, but the advent of digital imaging demonstrates how important they are and have been all along.” Things like the dinosaurs in Jurassic Park or the impossibly realistic landscape in True Lies each highlight problems with traditional film theory, exposing…

Read more the death of the viewer