Takeo Time


I’m a big fan of Takeo Igarashi’s work in creating interesting and accessible ways for people to participate in traditionally complex, digital, visual creative processes. Over the past few years, he’s developed some very unique “hands-on” interfaces for things like modeling, animating and texturing 3D objects, 2D deformation animations, and so on. While he tends to show more at SIGGRAPH than CHI, his work has a lot of relevance to what we do nonetheless. And it’s very fun.

If you haven’t seen any of his stuff before, point your Java-enabled browser to http://www-ui.is.s.u-tokyo.ac.jp/~takeo/index.html and give it a whirl.

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