Interaction Design

What: A Special Presentation Who: Stelarc When: October 24, 2007 @ 7:30pm Where: Fine Arts Building Room 015 “Stelarc, one of the world’s most innovative artists, has been performing and creating multidisciplinary projects internationally since the late 1960’s… his goal has been to look at the body as a tool that can be enhanced by…

Read more Stelarc at SoFA Gallery in October

Recently, Heidegger’s concepts of present-at-hand and ready-at-hand have been mentioned in readings for both Jeff’s class and Erik’s class.  I find the implications of these concepts interesting for interaction designers and want to examine them further.  A fundamental question for an interaction designer being introduced to these concepts is: Should products be designed to be…

Read more Present-at-Hand & Ready-to-Hand in Interaction Design

Nine friends played Wii games today at my home including sport games and Mario party games. We have four handlers which means that we could have four people play at the same time. When we played those minigames, eight of us were really enjoy. Another one was very busy and working by using her laptop.…

Read more Game play experience today

While we were discussing our Dourish reading and the necessary and implicit philosophical assumptions that people make when they design tools, I re-remembered a quote by John Maeda that I’ve mentioned before. Maeda says that when we do design with tools, we live in other people’s dreams. The idea being that those tools were themselves…

Read more Other People’s Dreams

So back to the topic of games, I’ve posted a few times on this… but games are important: we spend more money on online games than music.  Gaming is the #1 online activity. HCI studies technology with very different methodological and philosophical bent than Computer Science or it’s many sister sciences, that of phenomenology.  This…

Read more HCI+Games=HCI/Ludology right?

Disclaimer, this was sitting in my unpublished drafts for at least a week or more. Sorry about that. OK so my title is alarmist and/or tabloidish, but honestly after listening to Jeff’s lectures this week, I am fairly convinced by his syllogistic logic. The tools used to create “amateur” media (and mainstream media too, but…

Read more Do we dare design anything?