Video Games

Began to play WoW in the Thanksgiving break, I found I have already addicted to it. Last semester, I remember I asked Jeff that why people play games, are they very lonely, have nothing else to do or they are not interested in their surrounded environment? Jeff said no, but I doubt it at that…

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So…here’s the short version: A structuralist/semiotic analysis of diegetic and non-diegetic sound in the game BioShock and how signifiers are decoded by users and how user experience is affected by whether or not they pick up on dated references. Part of what makes BioShock such an incredible game is the setting/environment and sound is a…

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Quake may be the historical parent of machinima, but Halo arguably popularized and assisted with the creation of one of the first (maybe the first) large and active machinima communities. Machinima historians (they exist, right?) can probably chart the maturation of machinima filmaking using the Halo series as a recurring example. As each game was…

Read more Halo 3 and Machinima: Visual Language as Work in Progress

“Activities shape the requirements of particular tools, and the application of the tools begins to reshape dimensions of activity.” iPod Touch When planning on the next generation of ipod, Apple wanted a better view for photos and videos, and a more intuitive way of interaction. As a result, they integrated the multi-touch function and the…

Read more Examples on the reciprocal relationship between activities and tools