Video Games

I wrote a last minute paper for the CHI workshop on Secrets and Lies in Computer-Mediated Interaction: Theory, Methods and Design . Here’s the abstract for the paper I submitted. Deception in massively multiplayer online role playing games is a complex and nuanced issue. Anonymity and the deceptive behavior it enables are required to facilitate…

Read more Magic Circle or Firewall: Phenomenology and Game Security

So back to the topic of games, I’ve posted a few times on this… but games are important: we spend more money on online games than music.  Gaming is the #1 online activity. HCI studies technology with very different methodological and philosophical bent than Computer Science or it’s many sister sciences, that of phenomenology.  This…

Read more HCI+Games=HCI/Ludology right?

I guess the machinima and virtual fashion are both parts of the Video Game Culture—I don’t actually know if this term exists or not… I just want to share some own experiences related to the cultural phase of video game. 7 years ago, my friends and I started to play the famous Star Craft. After…

Read more Video Game Culture

Jeff’s last lecture has got me thinking that much of Massive Amateur Culture is about emergence. Platforms emerge, the things that people create on them emerge and cultural phenomena emerge as people interact with (and even change) those products. The whole thing is one big complex system, whose most beautiful and exciting output is often…

Read more Complex Babbling

Jimmy has sent me a deluge of questions, and I’ll do my best to answer them here. Some answers I am more confident about than others. AMM >What are the defining characteristics of AMM? What is it NOT? I think the defining characteristic that I am settling on is creativity practiced by populations, rather than…

Read more Q&A: Pierce @ Bardzell

Just as a quick post: I was looking up machinima and animutation on the ‘tubes’ and i came across this influx web site that had an interesting little post about Lily Allen’s video produced in the Sims environment… nothing too new -but- she actually reworked her song into the “Simlish” language used in the Sims…

Read more simlish – lily allen video

Series of Bioharzard / Evil Resident are always a popular RPG video game based on Sony Play station device for more than ten years. Recently I play the Biohazard IV on Nintendo’s Wii device, and there are something I found when I went through the end. First, the video can not break the limit of…

Read more Reflection-In-Action

Christian Briggs and I were recently discussing the role of feedback (i.e. focus groups, formative and summative evaluations, etc.) in the design process – specifically how it can be a real double-edged sword when you’re developing an original idea. While there’s undeniable value in having your work evaluated from a fresh perspective, there’s also the…

Read more Feedback’s Double Edge