Paper Stuff Get as concrete as possible with a close reading and non-obvious insights. Do not worry about justifying structuralism, phenomenology, etc. Use the concepts of the class as tools for critical analysis of your very specific phenomenon. Design Questions Does this help expose something that is hidden? A design insight. Generation of design hypothesis.…

Read more Lecture Liveblog: 11-27-07

I just finished reading a paper assigned to us in Youn’s Usability and Evaluation Methods class: This is Not an Article: Just Some Thoughts on How to Write One by Carsten Sorensen, London School of Economics and Political Science I don’t know if any of you will find it useful, but it makes some interesting…

Read more An Interesting Paper

As previously discussed (I & II), change or movement in time plays an important role in making interaction design ‘alive’. Over the holidays, my brother pointed out a chat website called paltalk (www.paltalk.com). It is an interesting concept because in addition to live streaming chat rooms, many users have a webcam showing their live faces…

Read more Live environments

For my paper, I’ve been looking at tagging on sites like Del.icio.us and Flickr.  Lots of interesting design opportunities here (e.g. vocabulary problems, identifying communities of practice, adapting to site navigation). One thing I found particularly interesting was how much you can learn about someone from their tag cloud (and how eager some people are…

Read more Tagging as Identity Construction

I’m still working out a lot of the details and have a lot more pre-writing to do, but I’m intending to write my paper on Wii Sports. I started out by bulleting a list of every interaction, element, feature, and occurance of Wii Sports that I could think of to see if any insights came…

Read more Wii – A Paper Topic

When designer is describing user. Keywords: Ambiguity, Interpretation, Editoriality(Plausible), Authentic design   I am not sure if I am successful to finish this final paper, since I have still studied in my interesting areas: The interpretation of experience from narrative to storytelling or from storytelling to narrative: recursive system or not. This is my current problem…

Read more The final paper ongoing..

I did a structural and phenomenological analysis of Facebook’s people tagging feature.    Just today I was able to create a semi-coherent argument from the analysis.   I am curious what you all think of this: My overall thesis for the paper is that the way that a social networking community (Facebook) is designed fundamentally changes the…

Read more Does Facebook’s design change the way we take photos?

I have a bit of a rambling story to share with the Interaction Culture crew today! As some of you know, I’m immersing myself in postmodern and poststructuralist theory. While google searching for some images describing postmodernism I came across the following comic. Note: I know the comic is too big to fit in the…

Read more Paradigm and Participatory Design

I was looking at some portfolio sites for inspiration and came across this one, which I realized is a great example of Manovich’s principles of new media. Notice the lighting effects and smooth cinematic transitions–evidence of transcoding from the language of film. The extensive interface options are a perfect example of the logic of variability.