Theory Axis of Time [Bardzell’s Scientific Visualization Series] “Dumb as Rocks” -> Stress Level Increases -> Apex Point -> Stress Level Decreases -> Ability to Use Theory Increases Macrotheories Ex.: Marxism Massive phenomena (economy, ideology, classes, etc) that are collectively associated with culture. “top down” view or explanation Microtheories Ex.: Goffman Look at individual people.…

Read more Lecture Liveblog: 10-2-07

I guess the machinima and virtual fashion are both parts of the Video Game Culture—I don’t actually know if this term exists or not… I just want to share some own experiences related to the cultural phase of video game. 7 years ago, my friends and I started to play the famous Star Craft. After…

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There are two ways that undertanding and working with things becomes more challenging: it’s too fundamental or it’s too complex. This idea is captured in Jeff’s 3 paradigms of art creation in multimedia tools: from scratch, primitives, and components. From scratch is so fundamental it’s hard. From components is so complex it’s hard. But primitives…

Read more What makes a primitive a primitive?

It seems to me that Jeff’s presentation really caused people to questions some ideas… It was a great presentation and had many great insights into a subset of our culture. I don’t know nearly as much about these subjects as Jeff and most of you. I am constantly humbled by the theories and multidisciplinary concepts…

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Jeff’s last lecture has got me thinking that much of Massive Amateur Culture is about emergence. Platforms emerge, the things that people create on them emerge and cultural phenomena emerge as people interact with (and even change) those products. The whole thing is one big complex system, whose most beautiful and exciting output is often…

Read more Complex Babbling